

For example: The ability to take down unaware enemies with a single button press returns, but chains of takedowns are often frustratingly sabotaged by overzealous pets, which cost me quite a few experience points. Some of Primal's changes haven't been honed to the laser-sharp edge of Far Cry's more established mechanics. My impulsive desire to catch 'em all prompted a frankly embarrassing portion of my brain to create the portmanteau "Po-cave-man" (which works better out loud, if only slightly). Once breeds of animals are in Takkar's service, they can be summoned at will depending on what the situation calls for. Rare varieties have special abilities, like the black jaguar, which can kill enemies without alerting their compatriots. His greatest strength, and the biggest mechanical addition to the Far Cry formula (as opposed to the many subtractions), is the protagonist's ability to tame the predators of Oros.īears are ferocious, but slow. That does not mean, however, that Takkar doesn't become more powerful.

You will never be strong enough to take on a savage beast without planning or strategy

You will never be strong enough to take on a wooly mammoth or equally savage beast without a lick of planning or strategy, and that feels incredibly refreshing in a franchise that tends to elevate players to demigod status by the halfway point. The land of Oros is brutal, and it's only slightly less so after Takkar has unlocked all the upgrades to his weapons and his natural resistance to injury. Past Far Cry games have been domination fantasies. Even Takkar's ability to heal himself is reliant on eating the meat of the animals you've brought down, so you're almost never at a point where hunting and gathering aren't crucial.
